We would like to begin by apologising for the not so great start given the impact some of the bugs have made to your journey with us so far.With this patch we have upgraded the client and server framework to a known stable version. We have tested thoroughly all the bugs and are confident they are no longer present in this version.
General Changes
Skills that reduce player cooldown will no longer impact the speed of basic attacks.
The following buffs level has been increased to 5:
Mana Shield
Ghost Guard
Mana Transfusion
Magma Shield
Water Bubble
Spellbook Scholar
Partner Specialist Eliza no longer shares stolen buffs with the entire party. Instead, stolen buffs are now only applied to yourself and your NosMate.
Partner Specialist Perti's companion buff has been adjusted. It instead grants a percentage based damage reduction which now scales with the skill levels of your partner.
Upgrading a specialist card now always displays the probability of a successful upgrade.
Rare 8 equipment can now be upgraded for the same price as every other rare lower than 8.
You can continue betting on equipment when the equipment has already reached rare 8.
Increased the movement radius for Lord Mukraju.
HP buffs are now stackable with each other and can be active at the same time.
You can now set a higher frame rate for the game.
Note: To increase your frame rate open NtConfig.exe inside the client folder.
All skill cooldowns will now be reset upon completing a raid.
Updated raid box icons to match the raid that they belong to.
Added a confirmation window when using the inventory sort feature to avoid accidental use.
Regular Cooldown reduction can no longer go above 80%.
You can now only enter the Witch Laurena raid when having at least one "Cleansing Powder" in your inventory.
Adjusted Glacerus the Ice Cold's "Violent Roar" buff stat "Chance to receive a debuff is increased by 200% -> 25%"
Adjusted the rules to the formula for effects related to critical chance.
Improved drop rate of items that drop from Kertos' Shadow and Valakus' Shadow.
Shadow Knight Deront has been moved to Hell's Gate 2 [221, 91] to counter exploiting the boss.
Reduced the Beta Reward (B) requirement to require Level 93 or higher.
Note: If your character is already 93 or higher it will only require you to level up once and the reward will appear.
Updated the stats of the following items:
DynZen Founders Costume (Permanent)
Level: 20
All attacks are increased by 3%.
Movement speed is increased by 2.
Disabled missed Act 7 quests and Timespaces.
Note: We have removed the quests from quest lists.
Removed the PVP rule in Arena that applies a 10 second timer for leaving and entering a safezone.
Added a rule that does not allow event items to be placed into the warehouse.
Speakers are now sent to every channel.
Note: This does not apply to Glacernon channel, speakers used here will only be sent in Glacernon and you cannot receive other channel speakers when inside Glacernon.
Act 6 Changes
Monsters in Act 6 can no longer cause the debuff "Possession".
Removed or replaced most stun effects from regular monsters (except for bosses). This also affects low-level monsters in the Erenia and Zenas raids.
Significantly reduced critical damage from most enemies in levelling areas of Act 6.
Instant Combat Changes
Instant Combat is now setup to work on Channels 1 and 2 only.
Instant Combat has returned to once every 2 hours instead of once every hour we temporarily added on
Patch 1.0.3 as compensation.
Land of Death Changes
Drops have been re-enabled but run on a x1 drop rate to avoid client issues.
Disabled the following item drops inside this map:
Kai's Wand
Flamberge
Piercing Force Bow
Construction Plan (Level 2)
If a Cellon (Level 3) was to drop it will be replaced with a Cellon (Level 5).
If a Cellon (Level 4) was to drop it will be replaced with a Cellon (Level 6).
The following schedule has been set for the event:
Channel 2
Opens: 01:00
Horned Devil: 02:30
Closes: 03:00
Opens: 17:00
Horned Devil: 18:30
Closes: 19:00
Channel 3
Opens: 03:00
Horned Devil: 04:30
Closes: 05:00
Opens: 19:00
Horned Devil: 20:30
Closes: 21:00
Channel 4
Opens: 05:00
Horned Devil: 06:30
Closes: 07:00
Opens: 21:00
Horned Devil: 22:30
Closes: 23:00
Channel 5
Opens: 07:00
Horned Devil: 08:30
Closes: 09:00
Opens: 16:00
Horned Devil: 17:30
Closes: 18:00
Channel 6
Opens: 09:00
Horned Devil: 10:30
Closes: 11:00
Opens: 18:00
Horned Devil: 19:30
Closes: 20:00
Channel 7
Opens: 11:00
Horned Devil: 12:30
Closes: 13:00
Opens: 20:00
Horned Devil: 21:30
Closes: 22:00
Channel 8
Opens: 13:00
Horned Devil: 14:30
Closes: 15:00
Opens: 21:00
Horned Devil: 22:30
Closes: 23:00
Channel 9
Opens: 15:00
Horned Devil: 16:30
Closes: 17:00
Opens: 08:00
Horned Devil: 09:30
Closes: 10:00
Specialist Balance Changes
All of the changes related to Specialist Balancing are official based changes. We do intend on making changes of our own in the future but for now these are present.
Ranger Specialist Card
Head Shot
Attack Type: Ranged
Element: Water
Cast Time: 6
Cooldown: 70
MP Cost: 45
Distance: 11
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 250.
Water element is increased by 180.
There is a 40% chance of causing [Blackout].
Chance of inflicting critical hits is increased by 25%.
Triple Arrow
Attack Type: Ranged
Element: Water
Cast Time: 2
Cooldown: 300
MP Cost: 80
Distance: 11
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 500.
Water element is increased by 350.
Chance of inflicting critical hits is increased by 50%.
Range Boost
Attack Type: Ranged
Element: Water
Cast Time: 4
Cooldown: 350
MP Cost: 120
Distance: 16
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 800.
Water element is increased by 500.
There is a 30% chance of causing [Dismount].
Covering Fire
Attack Type: Ranged
Element: Water
Cast Time: 4
Cooldown: 600
MP Cost: 135
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Ranged attack is increased by 800.
Water element is increased by 400.
Provides a 100% chance of pushing the enemy away 4 field(s).
No penalty for ranged attacks at close range.
There is a 80% chance of causing [Slowed].
Thunderstorm
Attack Type: Ranged
Element: Water
Cast Time: 6
Cooldown: 1200
MP Cost: 200
Distance: 11
Target Style: AOE
Target Type: Target
Ranged attack is increased by 1200.
Water element is increased by 800.
There is a 50% chance of causing [Freeze].
No penalty for ranged attacks at close range.
(Buff) Hawk Eye
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 300 second(s)
There is a 90% chance that every attack hits.
Increases damage by 3% proportional to distance.
There's a 15% chance of the critical damage received being reduced by 15%.
(Buff) Rapid
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 180 second(s)
Reduces cooldown of skills by 20%.
Damage is decreased by 10%.
Assassin Specialist Card
Tumble
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 70
MP Cost: 120
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Drain attack power].
Bomb
Attack Type: Melee
Element: Shadow
Cast Time: 4
Cooldown: 900
MP Cost: 80
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Melee attack is increased by 1000.
Shadow element is increased by 1800.
There is a 80% chance of causing [Reinforcing Poison].
There is a 100% chance of causing [Drain attack power].
(Buff) Recharge
Type: Level 1 Good Buff
Style: General Effect
Buff Time: 0 second(s)
(Buff) Fatal Bleeding
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 10 second(s)
Never inflicts critical hits.
Every 1 seconds:HP is reduced by (Skill level*5).
Magic attacks are reduced by 20%.
(Buff) Cold
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 15 second(s)
Movement speed is decreased by 5.
Defence level is decreased by 3.
Crusader Specialist Card
Triple Bolt
Attack Type: Ranged
Element: Light
Cast Time: 5
Cooldown: 340
MP Cost: 42
Distance: 11
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 750.
Light element is increased by 500.
Holy Breath
Attack Type: Melee
Element: Light
Cast Time: 5
Cooldown: 300
MP Cost: 60
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Holy Breath].
Prayer of Defence
Attack Type: Melee
Element: Light
Cast Time: 12
Cooldown: 600
MP Cost: 100
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Prayer of Defence].
Prayer of Offence
Attack Type: Melee
Element: Light
Cast Time: 12
Cooldown: 600
MP Cost: 120
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Prayer of Offence].
(Buff) Holy Breath
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 15 second(s)
All elemental resistance is decreased by 10.
The chance of receiving a critical hit is increased by 10%.
Defence level is decreased by 1.
Destroyer Specialist Card
Fire Shotgun
Attack Type: Ranged
Element: Fire
Cast Time: 1
Cooldown: 7
MP Cost: 0
Distance: 8
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 150.
Fire element is increased by 180.
Rapid Shot
Attack Type: Ranged
Element: Fire
Cast Time: 0
Cooldown: 70
MP Cost: 45
Distance: 8
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 300.
Fire element is increased by 350.
There is a 50% chance of causing [Blackout].
Lucky Wideshot
Attack Type: Ranged
Element: Fire
Cast Time: 4
Cooldown: 250
MP Cost: 70
Distance: 11
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 700.
Fire element is increased by 700.
Chance of inflicting critical hits is increased by 100%.
Booster On
Attack Type: Melee
Element: Fire
Cast Time: 2
Cooldown: 600
MP Cost: 180
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Booster On].
Bomber
Attack Type: Melee
Element: Fire
Cast Time: 5
Cooldown: 5
MP Cost: 50
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
Plants a bomb. Activate a second time to detonate the bomb.
Bomb Explosion 2
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 0
MP Cost: 0
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
There is a 80% chance of causing [Slowed].
There is a 50% chance of causing [Burn].
Poison Gas Shell
Attack Type: Ranged
Element: Fire
Cast Time: 5
Cooldown: 350
MP Cost: 90
Distance: 8
Target Style: AOE
Target Type: Target
There is a 100% chance of causing [Poison Gas].
Burst Shot
Attack Type: Ranged
Element: Fire
Cast Time: 5
Cooldown: 160
MP Cost: 110
Distance: 8
Target Style: Single Target
Target Type: Target
Push your opponent back 4 fields.
Ranged attack is increased by 300.
Fire element is increased by 1500.
Miraculous Healing
Attack Type: Melee
Element: Fire
Cast Time: 4
Cooldown: 600
MP Cost: 85
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Miracle Cure].
Boom Shot
Attack Type: Ranged
Element: Fire
Cast Time: 5
Cooldown: 350
MP Cost: 150
Distance: 8
Target Style: AOE
Target Type: Target
Ranged attack is increased by 900.
Fire element is increased by 1100.
There is a 80% chance of causing [Fatal Bleeding].
Fire Mine
Attack Type: Melee
Element: Fire
Cast Time: 5
Cooldown: 300
MP Cost: 160
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
Landmine Explosion
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 0
MP Cost: 0
Distance: 5
Target Style: AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Shellshock].
There is a 100% chance of causing [Shock].
Hell Drop
Attack Type: Ranged
Element: Fire
Cast Time: 10
Cooldown: 900
MP Cost: 200
Distance: 10
Target Style: AOE
Target Type: Target
Ranged attack is increased by 1000.
Fire element is increased by 1500.
There is a 80% chance of causing [Deadly Blackout].
No penalty for ranged attacks at close range.
(Buff) Poison Gas
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 20 second(s)
Defence level is decreased by 2.
The chance of receiving a critical hit is increased by 20%.
(Buff) The 2nd Poison Gas
Type: Level 6 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
No attack possible
Movement speed is decreased by 40%.
(Buff) Miracle Cure
Type: Level 4 Good Buff
Style: General Effect
Buff Time: 180 second(s)
Damage is decreased by 15%.
All attacks are increased by 10%.
Chance of inflicting critical hits is increased by 10%.
(Buff) Booster On
Type: Level 5 Good Buff
Style: General Effect
Buff Time: 10 second(s)
Movement speed is increased by 10.
A shadowy figure appears.
(Buff) Shellshock
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 15 second(s)
All elemental resistance is decreased by 8.
Blue Magician Specialist Card
Ice Chain
Attack Type: Magic
Element: Water
Cast Time: 2
Cooldown: 360
MP Cost: 320
Distance: 6
Target Style: Special Area
Target Type: Target
Magic attack power is increased by 600.
Water element is increased by 1600.
There is a 70% chance of causing [Freeze].
Frozen Shield
Attack Type: Magic
Element: Water
Cast Time: 0
Cooldown: 100
MP Cost: 120
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Frozen Shield].
There is a 100% chance of causing [Mana Ice Shield].
Glacier
Attack Type: Magic
Element: Water
Cast Time: 2
Cooldown: 320
MP Cost: 200
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Magic attack power is increased by 500.
Water element is increased by 1000.
There is a 60% chance of causing [Fear].
Blessing of Water
Attack Type: Magic
Element: Water
Cast Time: 12
Cooldown: 600
MP Cost: 550
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Blessing of Water].
Heavy Hail
Attack Type: Magic
Element: Water
Cast Time: 4
Cooldown: 500
MP Cost: 360
Distance: 14
Target Style: AOE
Target Type: Target
Magic attack power is increased by 1000.
Water element is increased by 1200.
There is a 60% chance of causing [Blackout].
Intense Cold
Attack Type: Magic
Element: Water
Cast Time: 4
Cooldown: 600
MP Cost: 380
Distance: 14
Target Style: AOE
Target Type: Target
Magic attack power is increased by 500.
Water element is increased by 2000.
There is a 50% chance of causing [Freezing].
Blizzard
Attack Type: Magic
Element: Water
Cast Time: 7
Cooldown: 1200
MP Cost: 400
Distance: 14
Target Style: AOE
Target Type: Target
Magic attack power is increased by 1400.
Water element is increased by 2000.
There is a 80% chance of causing [Deadly Blackout].
(Buff) Frozen Shield
Type: Level 5 Good Buff
Style: General Effect
Buff Time: 2 second(s)
The attacker has a 50% chance of receiving [Slight Freeze].
There is a 100% chance that damage from all attacks is reduced by 100%.
Below level 4 there is a 100% chance of never getting a bad general effect.
(Buff) Mana Ice Shield
Type: Level 5 Good Buff
Style: General Effect
Buff Time: 180 second(s)
Damage is decreased by 20%.
Heal 20% of inflicted damage by reducing MP.
Movement speed is increased by 2.
Berserker Specialist Card
Bash
Attack Type: Melee
Element: Shadow
Cast Time: 2
Cooldown: 55
MP Cost: 20
Distance: 2
Target Style: AOE
Target Type: Target
Melee attack is increased by 360.
Shadow element is increased by 500.
There is a 20% chance of causing [Electric Shock].
Big Swing
Attack Type: Melee
Element: Shadow
Cast Time: 4
Cooldown: 180
MP Cost: 160
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Melee attack is increased by 360.
Shadow element is increased by 300.
There is a 40% chance of causing [Blackout].
Berserker
Attack Type: Melee
Element: No Element
Cast Time: 5
Cooldown: 1200
MP Cost: 110
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Berserker].
Sonic Rush
Attack Type: Dash
Element: Shadow
Cast Time: 0
Cooldown: 150
MP Cost: 120
Distance: 8
Target Style: Single Target
Target Type: Target
Melee attack is increased by 100.
Shadow element is increased by 250.
There is a 60% chance of causing [Fatal Bleeding].
Rage
Attack Type: Melee
Element: Shadow
Cast Time: 1
Cooldown: 190
MP Cost: 55
Distance: 2
Target Style: AOE
Target Type: Target
Melee attack is increased by 570.
Shadow element is increased by 720.
There is a 100% chance of causing [Blackout].
There is a 100% chance that every attack hits.
Frenzied Attack
Attack Type: Melee
Element: Shadow
Cast Time: 2
Cooldown: 320
MP Cost: 150
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Melee attack is increased by 700.
Shadow element is increased by 950.
There is a 100% chance of causing [Incapacitated].
There is a 100% chance that every attack hits.
Break Armour
Attack Type: Melee
Element: No Element
Cast Time: 5
Cooldown: 350
MP Cost: 40
Distance: 2
Target Style: AOE
Target Type: Target
There is a 100% chance of causing [Break Armour].
Adrenaline Strike
Attack Type: Melee
Element: Shadow
Cast Time: 3
Cooldown: 350
MP Cost: 180
Distance: 2
Target Style: Special Area
Target Type: Target
Melee attack is increased by 1100.
Shadow element is increased by 1200.
There is a 60% chance of causing [Shock].
Life and Death
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 600
MP Cost: 100
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
The lower your HP, the stronger the effect.
There is a 100% chance of causing [Adrenaline].
Reduces remaining HP by 20%.
Split Tornado
Attack Type: Melee
Element: Shadow
Cast Time: 0
Cooldown: 900
MP Cost: 200
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Melee attack is increased by 1400.
Shadow element is increased by 1700.
There is a 80% chance of causing [Destroy Shield].
(Buff) Berserker
Type: Level 1 Good Buff
Style: General Effect
Buff Time: 120 second(s)
Secondary Buff Time: 20 second(s)
Melee attack is increased by (Skill level*5).
Movement speed is increased by 4.
Hit rate of all attacks is increased by (Skill level*2).
Will apply after 20 second(s):
All attacks are increased by 10%.
Damage taken from all attacks is increased by 20%.
(Buff) Incapacitated
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 15 second(s)
Attack level is decreased by 7.
(Buff) Break Armour
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 20 second(s)
Defence level is decreased by 7.
(Buff) Life and Death
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 16 second(s)
Up to level 4 there is a 10% chance of never getting a bad effect.
Damage is increased by (percentage missing HP/6)%.
(Buff) Life and Death
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 12 second(s)
Up to level 4 there is a 30% chance of never getting a bad effect.
Damage is increased by (percentage missing HP/5)%.
(Buff) Life and Death
Type: Level 4 Good Buff
Style: General Effect
Buff Time: 8 second(s)
Secondary Buff Time: 7 second(s)
Up to level 4 there is a 100% chance of never getting a bad effect.
Damage is increased by (percentage missing HP/4)%.
Decreases HP without dying.
Will apply after 7 second(s):
(Buff) Destroy Shield
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 10 second(s)
All defence is nullified.
Wild Keeper Specialist Card
Boomerang Blast
Attack Type: Ranged
Element: Light
Cast Time: 1
Cooldown: 7
MP Cost: 0
Distance: 10
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 110.
Light element is increased by 160.
Snake Rush
Attack Type: Ranged
Element: Light
Cast Time: 2
Cooldown: 70
MP Cost: 50
Distance: 10
Target Style: AOE
Target Type: Target
Ranged attack is increased by 240.
Light element is increased by 350.
There is a 40% chance of causing [Blackout].
Beast Claw
Attack Type: Ranged
Element: Light
Cast Time: 4
Cooldown: 250
MP Cost: 85
Distance: 10
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 360.
Light element is increased by 500.
There is a 30% chance of causing [Fatal Bleeding].
Eagle Spirit
Attack Type: Melee
Element: No Element
Cast Time: 5
Cooldown: 600
MP Cost: 150
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Eagle Spirit].
Elemental Shining
Attack Type: Melee
Element: No Element
Cast Time: 2
Cooldown: 1200
MP Cost: 70
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Elemental Shining].
Boomerang Throw
Attack Type: Ranged
Element: Light
Cast Time: 4
Cooldown: 320
MP Cost: 110
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Ranged attack is increased by 800.
Light element is increased by 650.
No penalty for ranged attacks at close range.
Wolf Spirit
Attack Type: Melee
Element: No Element
Cast Time: 2
Cooldown: 1200
MP Cost: 120
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Wolf Spirit].
Elemental Leech
Attack Type: Melee
Element: No Element
Cast Time: 10
Cooldown: 600
MP Cost: 90
Distance: 2
Target Style: AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Elemental Leech].
There is a 100% chance of causing [Elemental Curse].
Ivy
Attack Type: Ranged
Element: Light
Cast Time: 5
Cooldown: 600
MP Cost: 180
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Ranged attack is increased by 1200.
Light element is increased by 1500.
There is a 70% chance of causing [Shock].
No penalty for ranged attacks at close range.
Bear Spirit
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 1200
MP Cost: 180
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Bear Spirit].
Forest Power
Attack Type: Ranged
Element: Light
Cast Time: 6
Cooldown: 1100
MP Cost: 200
Distance: 10
Target Style: AOE
Target Type: Target
Ranged attack is increased by 1700.
Light element is increased by 1800.
There is a 80% chance of causing [Cut].
(Buff) Eagle Spirit
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 180 second(s)
Hit rate of all attacks is increased by (Skill level*1).
Chance of inflicting critical hits is increased by 10%.
(Buff) Elemental Shining
Type: Level 1 Good Buff
Style: General Effect
Buff Time: 300 second(s)
All elemental resistance is increased by 5.
The equipped fairy's element increases by 5.
(Buff) Elemental Leech
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 40 second(s)
The chance of receiving a critical hit is increased by 30%.
All elemental resistance is decreased by 25.
(Buff) Elemental Curse
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 15 second(s)
All elemental resistance is decreased by 5.
Defence level is decreased by 1.
The chance of receiving a critical hit is increased by 15%.
Dark Gunner Specialist Card
Magic Blitz
Attack Type: Ranged
Element: Shadow
Cast Time: 4
Cooldown: 150
MP Cost: 120
Distance: 12
Target Style: AOE
Target Type: Target
Ranged attack is increased by 500.
Shadow element is increased by 700.
There is a 20% chance of causing [Magic Shot Wound].
Ghost Guard
Attack Type: Magic
Element: No Element
Cast Time: 2
Cooldown: 600
MP Cost: 160
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Ghost Guard].
Curse Blitz
Attack Type: Ranged
Element: Shadow
Cast Time: 4
Cooldown: 240
MP Cost: 140
Distance: 12
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 900.
Shadow element is increased by 1300.
There is a 60% chance of causing [Hand of Death].
There is a 25% chance of causing [Magic Shot Wound].
Dark Force
Attack Type: Magic
Element: No Element
Cast Time: 10
Cooldown: 600
MP Cost: 160
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Dark Force].
Possession
Attack Type: Magic
Element: No Element
Cast Time: 5
Cooldown: 400
MP Cost: 95
Distance: 10
Target Style: Single Target
Target Type: Target
There is a 100% chance of causing [Possession].
Ghost Recharge
Attack Type: Ranged
Element: Shadow
Cast Time: 7
Cooldown: 250
MP Cost: 180
Distance: 12
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 1100.
Shadow element is increased by 650.
There is a 70% chance of causing [Darkness of DOOM].
There is a 25% chance of causing [Magic Shot Wound].
Evil Potion
Attack Type: Magic
Element: No Element
Cast Time: 6
Cooldown: 600
MP Cost: 180
Distance: 10
Target Style: Single Target
Target Type: Target
There is a 100% chance of causing [Evil Potion].
Requiem
Attack Type: Magic
Element: No Element
Cast Time: 6
Cooldown: 400
MP Cost: 240
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Requiem].
Ghost Invasion
Attack Type: Ranged
Element: Shadow
Cast Time: 2
Cooldown: 1000
MP Cost: 360
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Ranged attack is increased by 1500.
Shadow element is increased by 2200.
There is a 70% chance of causing [Plague].
No penalty for ranged attacks at close range.
(Buff) Hand of Death
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
No attack possible
Movement impossible
Damage taken from all attacks is increased by 15%.
(Buff) Ghost Guard
Type: Level 5 Good Buff
Style: General Effect
Buff Time: 300 second(s)
Secondary Buff Time: 0 second(s)
Damage is decreased by 30%.
Heal 20% of inflicted damage by reducing MP.
Movement speed is increased by 3.
Will apply after 0 second(s):
Chance of inflicting critical hits is increased by 30%.
Hit rate of all attacks is increased by (Skill level*1).
(Buff) Dark Force
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 300 second(s)
Secondary Buff Time: 0 second(s)
Shadow element is increased by (Skill level*6).
Will apply after 0 second(s):
Shadow resistance is increased by 10.
Probability to receive critical hits is decreased by 20%.
(Buff) Possession
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 12 second(s)
Secondary Buff Time: 8 second(s)
Every 1 seconds:Movement speed is reduced by 1 (max. 6).
Hit rate of all attacks is decreased by (Skill level*2).
Will apply after 8 second(s):
(Buff) Evil Potion
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 20 second(s)
Secondary Buff Time: 10 second(s)
Cast Drain on the enemy.
Every 1 seconds:The opponent's HP is reduced by (Skill level*7) and the player's HP increased by the same.
Will apply after 10 second(s):
There is a 100% chance that buffs below Lv. 4 will be removed.
(Buff) Requiem
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 10 second(s)
Run away from the enemy.
Every 1 seconds:HP is reduced by (Skill level*12).
Defence power is reduced by 30%.
(Buff) Magic Shot Wound
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
Secondary Buff Time: 4 second(s)
Will apply after 4 second(s):
There is a 100% chance that buffs below Lv. 3 will be removed.
(Buff) Darkness of DOOM
Type: Level 2 Bad Buff
Style: Poison Effect
Buff Time: 30 second(s)
Shadow resistance is decreased by 30.
When inflicting critical hits, damage is reduced by 50%.
Fire Cannoneer Specialist Card
Cannon Fire
Attack Type: Ranged
Element: Fire
Cast Time: 5
Cooldown: 6
MP Cost: 0
Distance: 11
Target Style: AOE
Target Type: Target
Ranged attack is increased by 100.
Fire element is increased by 150.
No penalty for ranged attacks at close range.
Staggered Fire
Attack Type: Ranged
Element: Fire
Cast Time: 3
Cooldown: 80
MP Cost: 120
Distance: 11
Target Style: AOE
Target Type: Target
Ranged attack is increased by 220.
Fire element is increased by 380.
There is a 15% chance of causing [Explosive Shock].
There is a 40% chance of causing [Burn].
There is a 40% chance of causing [Leg Sweeper].
Shot with Targeting
Attack Type: Ranged
Element: Fire
Cast Time: 3
Cooldown: 180
MP Cost: 100
Distance: 16
Target Style: AOE
Target Type: Target
Ranged attack is increased by 900.
Fire element is increased by 700.
There is a 45% chance of causing [The Great Explosive Shockwave wipes everything in its path.].
No penalty for ranged attacks at close range.
Hand Grenade
Attack Type: Ranged
Element: Fire
Cast Time: 1
Cooldown: 150
MP Cost: 90
Distance: 11
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 800.
Fire element is increased by 800.
There is a 55% chance of causing [Great Explosive Shockwave].
No penalty for ranged attacks at close range.
Signal Rocket
Attack Type: Ranged
Element: Fire
Cast Time: 3
Cooldown: 300
MP Cost: 220
Distance: 11
Target Style: AOE
Target Type: Target
Ranged attack is increased by 700.
Fire element is increased by 1200.
There is a 60% chance of causing [Great Explosive Shockwave].
No penalty for ranged attacks at close range.
Rocket Riding
Attack Type: Ranged
Element: Fire
Cast Time: 3
Cooldown: 100
MP Cost: 450
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Ranged attack is increased by 600.
Fire element is increased by 700.
No penalty for ranged attacks at close range.
There is a 100% chance of causing [Explosive Shock].
Teleports you within a radius of 8 fields.
Ultimate Cannon
Attack Type: Ranged
Element: Fire
Cast Time: 2
Cooldown: 1000
MP Cost: 700
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Ranged attack is increased by 1100.
Fire element is increased by 1500.
There is a 70% chance of causing [The Great Explosive Shockwave wipes everything in its path.].
No penalty for ranged attacks at close range.
(Buff) Turbo Loader
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 15 second(s)
Ranged attack is increased by (Skill level*2).
Fire element is increased by (Skill level*2).
Reduces cooldown of skills by 40%.
(Buff) Weapon Defence
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 120 second(s)
Reduces the effectiveness of the enemy's attack strengthening buffs.
Damage is decreased by 5%.
(Buff) Explosive Enhancement
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 90 second(s)
The Fire Cannoneer's area of effect is increased by 2.
Hit rate of ranged attacks is increased by (Skill level*2).
(Buff) Leg Sweeper
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 8 second(s)
Movement speed is decreased by 3.
Volcano Specialist Card
Volcanic Eruption
Attack Type: Magic
Element: Fire
Cast Time: 3
Cooldown: 70
MP Cost: 190
Distance: 9
Target Style: Special Area
Target Type: Target
Magic attack power is increased by 250.
Fire element is increased by 450.
There is a 20% chance of causing [Lava Gush].
Volcanic Gas
Attack Type: Magic
Element: Fire
Cast Time: 3
Cooldown: 220
MP Cost: 210
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Magic attack power is increased by 450.
Fire element is increased by 650.
There is a 25% chance of causing [Poisonous Volcanic Gas].
Magma Plating
Attack Type: Magic
Element: No Element
Cast Time: 2
Cooldown: 400
MP Cost: 550
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Magma Shield].
There is a 100% chance of causing [Magma Plating].
Lava Wave
Attack Type: Magic
Element: Fire
Cast Time: 2
Cooldown: 300
MP Cost: 340
Distance: 11
Target Style: Special Area
Target Type: Target
Magic attack power is increased by 700.
Fire element is increased by 1200.
There is a 75% chance of causing [Large Lava Gush].
Earthquake
Attack Type: Magic
Element: Fire
Cast Time: 2
Cooldown: 150
MP Cost: 310
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Magic attack power is increased by 800.
Fire element is increased by 900.
There is a 25% chance of causing [Lava Gush].
Volcanic Roar
Attack Type: Magic
Element: Fire
Cast Time: 2
Cooldown: 180
MP Cost: 340
Distance: 9
Target Style: AOE
Target Type: Target
Magic attack power is increased by 700.
Fire element is increased by 900.
There is a 50% chance of causing [Paralysis].
Magma Sword
Attack Type: Magic
Element: Fire
Cast Time: 4
Cooldown: 450
MP Cost: 420
Distance: 13
Target Style: AOE
Target Type: Target
Magic attack power is increased by 500.
Fire element is increased by 1700.
There is a 75% chance of causing [Burning Lava Gush].
Ash Storm
Attack Type: Magic
Element: Fire
Cast Time: 4
Cooldown: 900
MP Cost: 1100
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Magic attack power is increased by 1500.
Fire element is increased by 2000.
There is a 70% chance of causing [First Shockwave].
(Buff) Lava Swamp
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 6 second(s)
Movement speed is decreased by 5.
Fire resistance is reduced by 3%.
Hit rate of all attacks is decreased by (Skill level*4).
(Buff) Lava Gush
Type: Level 1 Bad Buff
Style: Poison Effect
Buff Time: 12 second(s)
Fire resistance is reduced by 5%.
(Buff) Large Lava Gush
Type: Level 2 Bad Buff
Style: Poison Effect
Buff Time: 10 second(s)
Fire resistance is reduced by 8%.
(Buff) Bubbling Lava Gush
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 8 second(s)
Fire resistance is reduced by 12%.
(Buff) Burning Lava Gush
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 6 second(s)
Fire resistance is reduced by 15%.
(Buff) Lava Rigour
Type: Level 2 Bad Buff
Style: Poison Effect
Buff Time: 3 second(s)
Movement impossible
No attack possible
No defence possible
(Buff) First Shockwave
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 3 second(s)
Secondary Buff Time: 1 second(s)
Every 1 seconds:HP is reduced by (Skill level*6).
Fire resistance is reduced by 3%.
Will apply after 1 second(s):
No attack possible
Movement impossible
(Buff) Second Shockwave
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 3 second(s)
Secondary Buff Time: 1 second(s)
Every 1 seconds:HP is reduced by (Skill level*3).
Every 1 seconds:MP is reduced by (Skill level*3).
Fire resistance is reduced by 5%.
Will apply after 1 second(s):
No attack possible
Movement impossible
(Buff) Third Shockwave
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 3 second(s)
Secondary Buff Time: 1 second(s)
Fire resistance is reduced by 7%.
Every 1 seconds:MP is reduced by (Skill level*6).
Will apply after 1 second(s):
No attack possible
Movement impossible
(Buff) Magma Plating
Type: Level 4 Good Buff
Style: General Effect
Buff Time: 12 second(s)
Secondary Buff Time: 0 second(s)
Suffers a maximum of 7000 critical damage when attacked (3 times).
All defence powers are increased by (Skill level*3).
Will apply after 0 second(s):
Movement speed is increased by 2.
A shadowy figure appears.
(Buff) Poisonous Volcanic Gas
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 25 second(s)
Fire resistance is reduced by 3%.
Every 2 seconds:HP is reduced by (Skill level*4).
Battle Monk Specialist Card
Meditation
Attack Type: Melee
Element: No Element
Cast Time: 1
Cooldown: 400
MP Cost: 220
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
The short meditation has a 100% probability of causing [Spiritual Strength].
The regular meditation has a 100% probability of causing [Spirit of Enlightenment].
There is a 100% chance of the lengthy meditation causing [Spirit of Temperance].
Spiral Spear
Attack Type: Melee
Element: Water
Cast Time: 0
Cooldown: 250
MP Cost: 150
Distance: 10
Target Style: Special Area
Target Type: Target
Melee attack is increased by 330.
Water element is increased by 230.
There is a 30% chance of causing [Critical Trauma].
Buddha's Words
Attack Type: Melee
Element: No Element
Cast Time: 1
Cooldown: 10
MP Cost: 900
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% probability to remove bad effects of level 4 or lower.
Restores 10 HP.
Dragon Harpoon
Attack Type: Melee
Element: Water
Cast Time: 2
Cooldown: 3
MP Cost: 250
Distance: 7
Target Style: Special Area
Target Type: Target
Melee attack is increased by 330.
Water element is increased by 330.
There is a 20% chance of causing [Internal Injury 3rd Degree].
There is a 20% chance of causing [Shackling Trauma].
Dragon Spear
Attack Type: Melee
Element: Water
Cast Time: 2
Cooldown: 3
MP Cost: 270
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Melee attack is increased by 700.
Water element is increased by 1000.
Chance of inflicting critical hits is increased by 4%.
Provides a 100% chance of pushing the enemy away 3 field(s).
There is a 80% chance of causing [Energy Deficiency].
(Buff) Spirit of Enlightenment
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 200 second(s)
Secondary Buff Time: 1 second(s)
Movement speed is increased by 2.
On attack, there is a 20% chance of inflicting [Slowed] on your opponent.
Hit rate of melee attacks is increased by (Skill level*3).
Will apply after 1 second(s):
Damage is decreased by (Player level/13)%.
All attacks are increased by (Player level/13)%.
(Buff) Spirit of Temperance
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 300 second(s)
Secondary Buff Time: 1 second(s)
All defence powers are increased by (Skill level*1).
All elemental resistance is increased by 15.
Increases maximum HP by 10%.
Will apply after 1 second(s):
Damage from critical hits is reduced by 40%.
Damage is decreased by (Player level/9)%.
(Buff) Spiritual Strength
Type: Level 1 Good Buff
Style: General Effect
Buff Time: 300 second(s)
Secondary Buff Time: 1 second(s)
Melee attack is increased by (Skill level*1).
Water element is increased by (Skill level*4).
Hit rate of melee attacks is increased by (Skill level*2).
Will apply after 1 second(s):
All attacks are increased by (Player level/6)%.
Scout Specialist Card
Hunting Falcon
Attack Type: Melee
Element: Water
Cast Time: 0
Cooldown: 0
MP Cost: 0
Distance: 0
Target Style: Single Target
Target Type: Target
Vital Energy
Attack Type: Melee
Element: No Element
Cast Time: 2
Cooldown: 600
MP Cost: 180
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Vital Energy].
There is a 100% chance of causing [Eagle Eye].
There is a 100% chance of causing [Life Shield].
Lightning Reload
Attack Type: Ranged
Element: Water
Cast Time: 2
Cooldown: 150
MP Cost: 400
Distance: 8
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 350.
Water element is increased by 400.
There is a 80% chance of causing 1125.
There is a 30% chance of causing [Strong Mandra Poison].
Rotating Arrow – Level 1
Attack Type: Ranged
Element: Water
Cast Time: 0
Cooldown: 3
MP Cost: 180
Distance: 8
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 200.
There is a 100% chance of causing 1126.
There is a 100% chance of causing [Quick Evasion].
There is a 35% chance of causing [Mandra Stun].
Chance of inflicting critical hits is increased by 10%.
Rotating Arrow – Level 2
Attack Type: Ranged
Element: Water
Cast Time: 0
Cooldown: 3
MP Cost: 220
Distance: 9
Target Style: Special Area
Target Type: Target
Water element is increased by 200.
There is a 100% chance of causing 1125.
There is a 20% chance of causing [Strong Mandra Poison].
If it is used 1 times, [Ambush – Preparation 1] is produced. Can increase to maximum level 2.
If it is used 2 times, [Ambush – Preparation 2] is produced. Can increase to maximum level 2.
(Buff) Blinded
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
There is a 30% chance that every attack hits.
The effect duration for a magic attack is increased by 100.
(Buff) Ambush
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 0 second(s)
Disappear for a short time without a trace.
Movement speed is decreased by 4.
(Buff) Ambush Raid
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 7 second(s)
Carry out a targeted ambush on the opponent.
Movement speed is decreased by 4.
Invisible except to enemies within 5 spaces.
(Buff) Vital Energy
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 300 second(s)
Secondary Buff Time: 1 second(s)
Chance of inflicting critical hits is increased by (Player level/10)%.
Increases damage from critical hits by (Player level/10)%.
Will apply after 1 second(s):
Below level 3 there is a (Player level/10)% chance of never getting a very toxic effect.
Below level 3 there is a (Player level/10)% chance of never getting a disease effect.
(Buff) Ambush – Position 1
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 0 second(s)
There is a 100% probability of [Sniper – Position 1] being produced after an ambush attack.
The attack range is increased by 2.
(Buff) Ambush – Position 2
Type: Level 4 Good Buff
Style: General Effect
Buff Time: 0 second(s)
There is a 100% probability of [Sniper – Position 2] being produced after an ambush attack.
The attack range is increased by 4.
Ranged attack is increased by (Skill level*2).
(Buff) Sniper – Position 1
Type: Level 5 Good Buff
Style: General Effect
Buff Time: 7 second(s)
The attack range is increased by 2.
After a snipe attack, there is a 20% chance of causing [Head Shot].
(Buff) Sniper – Position 2
Type: Level 6 Good Buff
Style: General Effect
Buff Time: 7 second(s)
The attack range is increased by 4.
After a snipe attack, there is a 50% chance of causing [Head Shot].
Ranged attack is increased by (Skill level*2).
(Buff) Under Sniper's Gaze
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 12 second(s)
Provides a 100% chance that [Sniper] causes a critical hit.
(Buff) Quick Evasion
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 2 second(s)
Dodge is increased by (Skill level*7).
Movement speed is increased by 3.
(Buff) Life Shield
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 12 second(s)
Suffers a maximum of 7000 critical damage when attacked (3 times).
(Buff) Weak Life Shield
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 300 second(s)
Damage from critical hits is reduced by 60%.
Tide Lord Specialist Card
Typhoon
Attack Type: Magic
Element: Water
Cast Time: 4
Cooldown: 70
MP Cost: 120
Distance: 12
Target Style: AOE
Target Type: Target
Magic attack power is increased by 200.
Water element is increased by 500.
There is a 30% chance of causing [Small Waterfall].
The Large Trident
Attack Type: Magic
Element: Water
Cast Time: 6
Cooldown: 200
MP Cost: 180
Distance: 12
Target Style: Special Area
Target Type: Target
Magic attack power is increased by 600.
Water element is increased by 450.
There is a 40% chance of causing [Small Electric Shock].
Ocean's Blessing
Attack Type: Magic
Element: No Element
Cast Time: 6
Cooldown: 600
MP Cost: 250
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Ocean's Blessing].
Lightning Strike
Attack Type: Magic
Element: Water
Cast Time: 2
Cooldown: 250
MP Cost: 200
Distance: 13
Target Style: Single Target
Target Type: Target
Magic attack power is increased by 850.
Water element is increased by 600.
There is a 50% chance of causing [Electric Shock].
There is a 80% chance of causing 1113.
Feeding Time
Attack Type: Magic
Element: Water
Cast Time: 5
Cooldown: 350
MP Cost: 600
Distance: 18
Target Style: AOE
Target Type: Target
Magic attack power is increased by 950.
Water element is increased by 950.
There is a 60% chance of causing [Fatal Bleeding].
There is a 60% chance of causing [Waterfall].
Tsunami
Attack Type: Magic
Element: Water
Cast Time: 5
Cooldown: 300
MP Cost: 220
Distance: 0
Target Style: AOE
Target Type: Auto-Expression
Magic attack power is increased by 600.
Water element is increased by 2000.
There is a 70% chance of causing [Large Waterfall].
Provides a 100% chance of pushing the enemy away 2 field(s).
Head's Up, Blue Whale!
Attack Type: Magic
Element: Water
Cast Time: 8
Cooldown: 900
MP Cost: 1200
Distance: 10
Target Style: AOE
Target Type: Non-Target
Magic attack power is increased by 1850.
Water element is increased by 1850.
There is a 80% chance of causing [Water Pressure].
Double Lightning
Attack Type: Magic
Element: Water
Cast Time: 4
Cooldown: 3
MP Cost: 0
Distance: 13
Target Style: AOE
Target Type: Target
Magic attack power is increased by 1000.
Water element is increased by 650.
There is a 40% chance of causing [Big Electric Shock].
There is a 20% chance of causing 1445.
Lightning Storm
Attack Type: Magic
Element: Water
Cast Time: 2
Cooldown: 3
MP Cost: 1000
Distance: 13
Target Style: AOE
Target Type: Target
Magic attack power is increased by 1800.
Water element is increased by 1800.
There is a 100% chance of causing [Big Electric Shock].
There is a 100% chance that 60% of the remaining MP is lost.
(Buff) Water Bubble
Type: Level 5 Good Buff
Style: General Effect
Buff Time: 180 second(s)
Secondary Buff Time: 0 second(s)
Damage is decreased by 25%.
Heal 30% of inflicted damage by reducing MP.
Will apply after 0 second(s):
10% resistance to the effect: [Severe Burn] and lower.
Reduces the effectiveness of the enemy's attack strengthening buffs.
(Buff) Small Waterfall
Type: Level 2 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
Movement speed is decreased by 2.
Water resistance is decreased by 5.
(Buff) Waterfall
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 8 second(s)
Movement speed is decreased by 3.
Water resistance is decreased by 10.
(Buff) Large Waterfall
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 10 second(s)
Movement speed is decreased by 3.
Water resistance is decreased by 10.
Magic defence is reduced by (Skill level*2).
Death Reaper Specialist Card
Slasher
Attack Type: Melee
Element: Shadow
Cast Time: 1
Cooldown: 120
MP Cost: 80
Distance: 2
Target Style: Single Target
Target Type: Target
Melee attack is increased by 330.
Shadow element is increased by 90.
There is a 30% chance of causing [Wound in a Sensitive Spot].
Death Approaches
Attack Type: Dash
Element: Shadow
Cast Time: 2
Cooldown: 180
MP Cost: 90
Distance: 7
Target Style: Single Target
Target Type: Target
There is a 80% chance of causing 1179.
Melee attack is increased by 300.
Shadow element is increased by 200.
There is a 60% chance of causing [Short Blackout].
Soul Bash
Attack Type: Melee
Element: Shadow
Cast Time: 1
Cooldown: 150
MP Cost: 120
Distance: 5
Target Style: Special Area
Target Type: Target
Provides a 100% chance of pushing the enemy away 2 field(s).
Melee attack is increased by 500.
Shadow element is increased by 600.
There is a 100% chance of causing [Slight Paralysis].
Infinite Armour
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 600
MP Cost: 200
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Infinite Armour].
Spirit Catcher
Attack Type: Melee
Element: Shadow
Cast Time: 0
Cooldown: 200
MP Cost: 200
Distance: 6
Target Style: AOE
Target Type: Target
Draws enemies to 1 fields away from you.
There is a 50% chance of causing [Paralysis].
There is a 80% chance of causing [Spirit Absorption].
Reaper's Scythe
Attack Type: Melee
Element: Shadow
Cast Time: 1
Cooldown: 230
MP Cost: 300
Distance: 8
Target Style: Special Area
Target Type: Target
Melee attack is increased by 800.
Shadow element is increased by 750.
There is a 60% chance of causing [Weak Mark of Death].
Time Twister
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 180
MP Cost: 300
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a probability of 100% that [Strong Spiritual Release] will be applied if an absorbed spirit is present.
There is a probability of 100% that [Spiritual Release] will be applied if no absorbed spirit is present.
Spirit Splitter
Attack Type: Melee
Element: Shadow
Cast Time: 0
Cooldown: 500
MP Cost: 600
Distance: 2
Target Style: AOE
Target Type: Target
Melee attack is increased by 1200.
Shadow element is increased by 900.
There is a 100% chance that every attack hits.
There is a 70% chance of causing [Break Defensive Weapon].
Death Approaches
Attack Type: Dash
Element: Shadow
Cast Time: 3
Cooldown: 3
MP Cost: 180
Distance: 7
Target Style: Single Target
Target Type: Target
Melee attack is increased by 700.
Shadow element is increased by 400.
There is a 35% chance of causing [Bleeding].
(Buff) Spirit Absorption
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 15 second(s)
The effectiveness of recovery items is increased by 15%.
Every 1 seconds:Restores (Skill level*5) HP.
Every 1 seconds:Restores (Skill level*3) MP.
(Buff) Mark of Death
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
Secondary Buff Time: 0 second(s)
Run away from the enemy.
Movement speed is decreased by 3.
Move in a different direction against the player's will for 5 seconds.
Will apply after 0 second(s):
Provides a 100% chance that [Spirit Splitter] causes a critical hit.
(Buff) Spiritual Release
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 90 second(s)
Secondary Buff Time: 0 second(s)
Reduces cooldown of skills by 20%.
Hit rate of all attacks is increased by (Skill level*1).
Shadow element is increased by (Skill level*2).
Will apply after 0 second(s):
Movement speed is increased by 1.
(Buff) Strong Spiritual Release
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 12 second(s)
Secondary Buff Time: 0 second(s)
Reduces cooldown of skills by 80%.
Hit rate of all attacks is increased by (Skill level*2).
Shadow element is increased by (Skill level*4).
Will apply after 0 second(s):
Movement speed is increased by 3.
A shadowy figure appears.
(Buff) Infinite Armour
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 180 second(s)
Resists forced movement with a probability of 60%.
Damage is decreased by 15%.
(Buff) Weak Mark of Death
Type: Level 2 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
Provides a 100% chance that [Spirit Splitter] causes a critical hit.
Movement speed is decreased by 2.
Demon Hunter Specialist Card
Devil Shot
Attack Type: Ranged
Element: Shadow
Cast Time: 0
Cooldown: 8
MP Cost: 0
Distance: 10
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 110.
Shadow element is increased by 120.
There is a 5% chance of causing [Gunshot Wound].
Bullet Storm
Attack Type: Ranged
Element: Shadow
Cast Time: 0
Cooldown: 80
MP Cost: 90
Distance: 11
Target Style: Single Target
Target Type: Target
Ranged attack is increased by 180.
Shadow element is increased by 250.
There is a 10% chance of causing [Gunshot Wound].
Throwing Blade
Attack Type: Ranged
Element: Shadow
Cast Time: 1
Cooldown: 200
MP Cost: 120
Distance: 11
Target Style: Single Target
Target Type: Target
There is a 70% chance of causing 1167.
Ranged attack is increased by 330.
Shadow element is increased by 450.
There is a 15% chance of causing [Gunshot Wound].
Vengeful Spirit Pendulum 1
Attack Type: Dash
Element: Shadow
Cast Time: 0
Cooldown: 65
MP Cost: 120
Distance: 5
Target Style: AOE
Target Type: Auto-Expression
There is a 100% chance of causing 1165.
Melee attack is increased by 100.
Shadow element is increased by 200.
There is a 100% chance of causing [Vengeful Spirit Pendulum].
There's a 50% chance of leeching 2 HP from the enemy.
Vengeful Spirit Pendulum 2
Attack Type: Dash
Element: Shadow
Cast Time: 0
Cooldown: 40
MP Cost: 150
Distance: 5
Target Style: AOE
Target Type: Auto-Expression
There is a 100% chance of causing 1166.
Melee attack is increased by 200.
Shadow element is increased by 200.
There is a 100% chance of causing [Vengeful Spirit Pendulum].
There's a 50% chance of leeching 3 HP from the enemy.
Vengeful Spirit Pendulum 3
Attack Type: Dash
Element: Shadow
Cast Time: 0
Cooldown: 20
MP Cost: 180
Distance: 5
Target Style: AOE
Target Type: Auto-Expression
Melee attack is increased by 300.
Shadow element is increased by 200.
Provides a 60% chance of pushing the enemy away 4 field(s).
There is a 100% chance of causing [Vengeful Spirit Pendulum].
There's a 50% chance of leeching 4 HP from the enemy.
Berserk Spirit
Attack Type: Melee
Element: No Element
Cast Time: 0
Cooldown: 600
MP Cost: 300
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Weak Berserk Spirit].
Moon Shadow Pendulum
Attack Type: Dash
Element: Shadow
Cast Time: 6
Cooldown: 3
MP Cost: 180
Distance: 13
Target Style: Single Target
Target Type: Target
Melee attack is increased by 900.
Shadow element is increased by 300.
There is a 50% chance of causing [Cut].
There's a 50% chance of leeching 2 HP from the enemy.
(Buff) Vengeful Spirit Pendulum
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 4 second(s)
All defence powers are increased by (Skill level*2).
Damage is decreased by 20%.
Dodge is increased by (Skill level*2).
Seer Specialist Card
Magic Bullet
Attack Type: Magic
Element: Shadow
Cast Time: 4
Cooldown: 6
MP Cost: 55
Distance: 9
Target Style: AOE
Target Type: Target
Magic attack power is increased by 120.
Shadow element is increased by 120.
Confusion
Attack Type: Magic
Element: Shadow
Cast Time: 4
Cooldown: 100
MP Cost: 100
Distance: 12
Target Style: AOE
Target Type: Target
There is a 100% chance of causing [Confusion].
There is a 100% chance of causing [Weak Dark Energy].
Magic attack power is increased by 200.
Shadow element is increased by 300.
Blink
Attack Type: Magic
Element: No Element
Cast Time: 0
Cooldown: 450
MP Cost: 90
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
Teleports you within a radius of 4 fields.
There is a 100% chance of causing [Armour of Darkness].
There is a 60% chance of causing 1149.
Illusion
Attack Type: Magic
Element: Shadow
Cast Time: 1
Cooldown: 300
MP Cost: 500
Distance: 15
Target Style: AOE
Target Type: Non-Target
There is a 100% chance of causing [Illusion].
There is a 100% chance of causing [Strong Dark Energy].
Mana Extraction
Attack Type: Magic
Element: Shadow
Cast Time: 4
Cooldown: 250
MP Cost: 350
Distance: 9
Target Style: Special Area
Target Type: Target
Magic attack power is increased by 1000.
Shadow element is increased by 1000.
There's a 100% chance of leeching 30 MP from your enemy.
There is a 20% chance of causing [Weak Dark Energy].
Mind Sink
Attack Type: Magic
Element: No Element
Cast Time: 1
Cooldown: 100
MP Cost: 450
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Mind Sink].
Blade Changer
Attack Type: Magic
Element: Shadow
Cast Time: 4
Cooldown: 150
MP Cost: 230
Distance: 12
Target Style: AOE
Target Type: Target
Magic attack power is increased by 200.
Shadow element is increased by 200.
There is a 100% chance of causing 1139.
Time Loss
Attack Type: Magic
Element: Shadow
Cast Time: 4
Cooldown: 350
MP Cost: 330
Distance: 12
Target Style: AOE
Target Type: Non-Target
There is a 100% chance of causing [Strong Time Void].
Super Abracadabra
Attack Type: Magic
Element: Shadow
Cast Time: 4
Cooldown: 600
MP Cost: 1200
Distance: 12
Target Style: Single Target
Target Type: Target
There is a 100% chance that up to 4 Dark Clones will be summoned.
Blade Changer
Attack Type: Magic
Element: Shadow
Cast Time: 0
Cooldown: 3
MP Cost: 400
Distance: 12
Target Style: AOE
Target Type: Target
Magic attack power is increased by 200.
Shadow element is increased by 10.
There is a 10% chance of causing [Blade Changer].
There is a 100% chance of causing 1140.
Blade Changer
Attack Type: Magic
Element: Shadow
Cast Time: 0
Cooldown: 3
MP Cost: 400
Distance: 12
Target Style: AOE
Target Type: Target
Magic attack power is increased by 10.
Shadow element is increased by 200.
There is a 10% chance of causing [Weak Dark Energy].
There is a 100% chance of causing 1139.
(Buff) Armour of Darkness
Type: Level 5 Good Buff
Style: General Effect
Buff Time: 180 second(s)
Movement speed is increased by 3.
Damage is decreased by 25%.
Heal 30% of inflicted damage by reducing MP.
(Buff) Weak Dark Energy
Type: Level 2 Bad Buff
Style: Poison Effect
Buff Time: 6 second(s)
Movement speed is decreased by 1.
Every 1 seconds:HP is reduced by (Skill level*4).
With a 50% probability shadow attack damage is increased by 20%.
(Buff) Dark Energy
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 8 second(s)
Movement speed is decreased by 1.
Every 1 seconds:HP is reduced by (Skill level*6).
With a 50% probability shadow attack damage is increased by 35%.
(Buff) Strong Dark Energy
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 10 second(s)
Movement speed is decreased by 1.
Every 1 seconds:HP is reduced by (Skill level*8).
With a 50% probability shadow attack damage is increased by 50%.
(Buff) Illusion
Type: Level 3 Bad Buff
Style: Poison Effect
Buff Time: 10 second(s)
HP replenishing effects will be converted to damage with a probability of 100%.
Move in a different direction against the player's will for 10 seconds.
(Buff) Mind Sink
Type: Level 4 Good Buff
Style: General Effect
Buff Time: 2 second(s)
Secondary Buff Time: 0 second(s)
No HP/MP consumption
Increases HP by 5% of max. HP for every attack received (max. 2 times).
Increases MP by 5% of max. MP for every attack received (max. 2 times).
Will apply after 0 second(s):
Up to level 4 there is a 100% chance of never getting a bad effect.
(Buff) Strong Time Void
Type: Level 4 Bad Buff
Style: Poison Effect
Buff Time: 3 second(s)
There is a 100% chance that the enemy's skill cooldown will be increased by 50%. If the skill succeeds, your own skill cooldown time will be reduced.
(Buff) Time Void
Type: Level 5 Bad Buff
Style: Poison Effect
Buff Time: 4 second(s)
There is a 100% chance that the enemy's skill cooldown will be increased by 35%. If the skill succeeds, your own skill cooldown time will be reduced.
(Buff) Weak Time Void
Type: Level 6 Bad Buff
Style: Poison Effect
Buff Time: 5 second(s)
There is a 100% chance that the enemy's skill cooldown will be increased by 20%. If the skill succeeds, your own skill cooldown time will be reduced.
(Buff) Strong Wheel of Fortune
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 3 second(s)
Reduces cooldown of skills by 50%.
(Buff) Wheel of Fortune
Type: Level 3 Good Buff
Style: General Effect
Buff Time: 4 second(s)
Reduces cooldown of skills by 35%.
(Buff) Weak Wheel of Fortune
Type: Level 4 Good Buff
Style: General Effect
Buff Time: 5 second(s)
Reduces cooldown of skills by 20%.
Renegade Specialist Card
Judgement of Damnation
Attack Type: Ranged
Element: Shadow
Cast Time: 6
Cooldown: 120
MP Cost: 180
Distance: 3
Target Style: Special Area
Target Type: Target
Ranged attack is increased by 300.
Light element is increased by 20.
Shadow element is increased by 150.
There is a 25% chance of causing [Judgement of Damnation].
Avenging Angel Specialist Card
Darkness
Attack Type: Melee
Element: No Element
Cast Time: 3
Cooldown: 40
MP Cost: 200
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
Quickly teleport 4 fields forwards.
There is a 100% chance of causing [Darkness].
(Buff) Ice
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 2 second(s)
Enemy's attack power becomes your own.
(Buff) Halo
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 60 second(s)
Damage is decreased by 10%.
All elemental resistance is increased by 15.
Reduces damage received in PvP by (Player level/9)%.
(Buff) Darkness
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 4 second(s)
Movement speed is increased by 3.
Dodge is increased by (Skill level*6).
(Buff) Magic Spell
Type: Level 2 Good Buff
Style: General Effect
Buff Time: 60 second(s)
Reduces cooldown of skills by (Player level/5)%.
Light element is increased by (Player level/6).
Movement speed is increased by 2.
Archmage Specialist Card
Spellbook Scholar
Attack Type: Magic
Element: Light
Cast Time: 4
Cooldown: 600
MP Cost: 250
Distance: 0
Target Style: Single Target
Target Type: Auto-Expression
There is a 100% chance of causing [Spellbook Scholar].
Sacred Mist
Attack Type: Magic
Element: Light
Cast Time: 4
Cooldown: 400
MP Cost: 400
Distance: 10
Target Style: AOE
Target Type: Target
There is a 100% chance of causing [Horror].
Meteor Storm
Attack Type: Magic
Element: Light
Cast Time: 6
Cooldown: 900
MP Cost: 2800
Distance: 12
Target Style: AOE
Target Type: Non-Target
Causes 10 (+5) meteorites to rain down.
Illumination
Attack Type: Magic
Element: Light
Cast Time: 6
Cooldown: 1500
MP Cost: 1500
Distance: 0
Target Style: Friendly AOE
Target Type: Auto-Expression
There is a 100% chance of causing [Illumination].
Beginner System Changes
Thanks to your feedback we have made the necessary changes to this area of the game that we believe will aid new players to achieving their goals much easier from now on.
Added "Eri's Companion Box" to the game which contains the following rewards:
Boxer Bushi
Guardian Angel's Blessing x2
Name Tag for Pets
Special Pet Food
Gourmet Pet Food x12
NosMate Guardian Angel x99
Partner's Guardian Angel x99
Bell of Sweet Home x99
Note: Boxer Bushi was removed from "Special Bushi Surprise Box". If you obtained this pet from the box prior to this patch please contact a member of staff and we will replace it.
Added a new quest line to Eri that can be activated once you are level 30 and have completed Eri's Trial II which will reward you with Eri's Companion Box when completed.
Updated the following Eri Equipment:
Swordsman (Sword)
Eri's Practice Sword
Level: 15
Min Dmg: 115
Max Dmg: 125
Hit Rate: 102
Crit Chance: 6%
Crit Dmg: 50%
Plus Value: 7
Eri's Rookie Sword
Level: 30
Min Dmg: 170
Max Dmg: 185
Hit Rate: 175
Crit Chance: 5%
Crit Dmg: 55%
Plus Value: 7
Fire element is increased by 25.
Morale stat is increased by 3.
Eri's Novice Sword
Level: 45
Min Dmg: 225
Max Dmg: 285
Hit Rate: 235
Crit Chance: 12%
Crit Dmg: 140%
Plus Value: 7
Increases damage with a probability of 3% by 5%.
Reduces the enemy's elemental resistances by 2.
Eri's Intermediate Sword
Level: 60
Min Dmg: 302
Max Dmg: 325
Hit Rate: 302
Crit Chance: 13%
Crit Dmg: 150%
Plus Value: 7
Increases damage with a probability of 5% by 7%.
Reduces the enemy's elemental resistances by 3.
Eri's Expert Sword
Level: 73
Min Dmg: 345
Max Dmg: 390
Hit Rate: 340
Crit Chance: 14%
Crit Dmg: 155%
Plus Value: 7
Increases damage with a probability of 7% by 9%.
Reduces the enemy's elemental resistances by 5.
Eri's Heroic Sword
Level: 85
Min Dmg: 435
Max Dmg: 470
Hit Rate: 415
Crit Chance: 15%
Crit Dmg: 165%
Plus Value: 7
Increases damage with a probability of 10% by 15%.
Reduces the enemy's elemental resistances by 10.
Swordsman (Crossbow)
Eri's Novice Crossbow
Level: 45
Min Dmg: 240
Max Dmg: 260
Hit Rate: 270
Crit Chance: 5%
Crit Dmg: 80%
Range: 6
Plus Value: 7
Increases damage with a probability of 3% by 9%.
Eri's Intermediate Crossbow
Level: 60
Min Dmg: 300
Max Dmg: 315
Hit Rate: 310
Crit Chance: 7%
Crit Dmg: 100%
Range: 6
Plus Value: 7
Increases damage with a probability of 4% by 11%.
All element energies are increased by 20.
Eri's Expert Crossbow
Level: 73
Min Dmg: 350
Max Dmg: 395
Hit Rate: 340
Crit Chance: 9%
Crit Dmg: 120%
Range: 6
Plus Value: 7
Increases damage with a probability of 5% by 13%.
All element energies are increased by 35.
Reduces the enemy's elemental resistances by 1.
Eri's Heroic Crossbow
Level: 85
Min Dmg: 400
Max Dmg: 465
Hit Rate: 425
Crit Chance: 12%
Crit Dmg: 150%
Range: 6
Plus Value: 7
Increases damage with a probability of 6% by 15%.
All element energies are increased by 50.
Reduces the enemy's elemental resistances by 3.
Swordsman (Armour)
Eri's Practice Armour
Level: 15
Melee Def: 69
Ranged Def: 61
Magic Def: 40
Dodge: 80
Plus Value: 7
Maximum HP is increased by 50.
Eri's Rookie Armour
Level: 30
Melee Def: 125
Ranged Def: 110
Magic Def: 80
Dodge: 145
Plus Value: 7
Light resistance is increased by 5.
Maximum HP is increased by 100.
Eri's Novice Armour
Level: 45
Melee Def: 166
Ranged Def: 137
Magic Def: 100
Dodge: 197
Plus Value: 7
All attacks below level (+5) cause 5% less damage.
Shadow resistance is increased by 5.
Maximum HP is increased by 200.
Eri's Intermediate Armour
Level: 60
Melee Def: 205
Ranged Def: 185
Magic Def: 135
Dodge: 265
Plus Value: 7
There is a 2% chance that damage from all attacks is reduced by 8%.
Maximum HP is increased by 300.
All elemental resistance is increased by 3.
Eri's Expert Armour
Level: 73
Melee Def: 255
Ranged Def: 236
Magic Def: 163
Dodge: 302
Plus Value: 7
There is a 3% chance that damage from all attacks is reduced by 10%.
Damage from critical hits is reduced by 10%.
All elemental resistance is increased by 4.
Maximum HP is increased by 500.
Eri's Heroic Armour
Level: 85
Melee Def: 300
Ranged Def: 265
Magic Def: 175
Dodge: 350
Plus Value: 7
There is a 5% chance that damage from all attacks is reduced by 12%.
Damage from critical hits is reduced by 12%.
All elemental resistance is increased by 5.
Maximum HP is increased by 750.
Archer (Bow)
Eri's Rookie Bow
Level: 30
Min Dmg: 135
Max Dmg: 155
Hit Rate: 150
Crit Chance: 3%
Crit Dmg: 70%
Range: 7
Plus Value: 7
Water element is increased by 25.
Morale stat is increased by 3.
Eri's Novice Bow
Level: 45
Min Dmg: 235
Max Dmg: 315
Hit Rate: 230
Crit Chance: 7%
Crit Dmg: 105%
Range: 7
Plus Value: 7
Increases damage with a probability of 2% by 5%.
Reduces the enemy's elemental resistances by 2.
Eri's Intermediate Bow
Level: 60
Min Dmg: 317
Max Dmg: 389
Hit Rate: 305
Crit Chance: 9%
Crit Dmg: 135%
Range: 7
Plus Value: 7
Increases damage with a probability of 3% by 7%.
Reduces the enemy's elemental resistances by 3.
Eri's Expert Bow
Level: 73
Min Dmg: 350
Max Dmg: 412
Hit Rate: 330
Crit Chance: 10%
Crit Dmg: 150%
Range: 7
Plus Value: 7
Increases damage with a probability of 5% by 9%.
Reduces the enemy's elemental resistances by 5.
Eri's Heroic Bow
Level: 85
Min Dmg: 400
Max Dmg: 455
Hit Rate: 370
Crit Chance: 12%
Crit Dmg: 170%
Range: 7
Plus Value: 7
Increases damage with a probability of 7% by 16%.
Reduces the enemy's elemental resistances by 10.
Archer (Dagger)
Eri's Practice Dagger
Level: 15
Min Dmg: 65
Max Dmg: 70
Hit Rate: 100
Crit Chance: 3%
Crit Dmg: 120%
Plus Value: 7
Increases damage with a probability of 1% by 5%.
Eri's Rookie Dagger
Level: 30
Min Dmg: 135
Max Dmg: 155
Hit Rate: 155
Crit Chance: 5%
Crit Dmg: 130%
Plus Value: 7
Increases damage with a probability of 2% by 7%.
Eri's Novice Dagger
Level: 45
Min Dmg: 195
Max Dmg: 225
Hit Rate: 230
Crit Chance: 7%
Crit Dmg: 150%
Plus Value: 7
Increases damage with a probability of 3% by 9%.
Eri's Intermediate Dagger
Level: 60
Min Dmg: 230
Max Dmg: 265
Hit Rate: 265
Crit Chance: 9%
Crit Dmg: 170%
Plus Value: 7
Increases damage with a probability of 4% by 12%.
All element energies are increased by 20.
Eri's Expert Dagger
Level: 73
Min Dmg: 289
Max Dmg: 320
Hit Rate: 340
Crit Chance: 10%
Crit Dmg: 185%
Plus Value: 7
Increases damage with a probability of 5% by 14%.
All element energies are increased by 35.
Reduces the enemy's elemental resistances by 1.
Eri's Heroic Dagger
Level: 85
Min Dmg: 365
Max Dmg: 400
Hit Rate: 400
Crit Chance: 12%
Crit Dmg: 210%
Plus Value: 7
Increases damage with a probability of 6% by 16%.
All element energies are increased by 50.
Reduces the enemy's elemental resistances by 3.
Archer (Tunic)
Eri's Practice Tunic
Level: 15
Melee Def: 45
Ranged Def: 50
Magic Def: 52
Dodge: 105
Plus Value: 7
Maximum HP is increased by 25.
Maximum MP is increased by 25.
Eri's Rookie Tunic
Level: 30
Melee Def: 75
Ranged Def: 87
Magic Def: 90
Dodge: 163
Plus Value: 7
Light resistance is increased by 5.
Maximum HP is increased by 75.
Maximum MP is increased by 75.
Eri's Novice Tunic
Level: 45
Melee Def: 115
Ranged Def: 135
Magic Def: 150
Dodge: 232
Plus Value: 7
All attacks below level (+5) cause 5% less damage.
Shadow resistance is increased by 5.
Maximum HP is increased by 125.
Maximum MP is increased by 125.
Eri's Intermediate Tunic
Level: 60
Melee Def: 142
Ranged Def: 165
Magic Def: 170
Dodge: 283
Plus Value: 7
There is a 2% chance that damage from all attacks is reduced by 6%.
All elemental resistance is increased by 3.
Maximum HP is increased by 225.
Maximum MP is increased by 225.
Eri's Expert Tunic
Level: 73
Melee Def: 175
Ranged Def: 210
Magic Def: 190
Dodge: 323
Plus Value: 7
There is a 3% chance that damage from all attacks is reduced by 8%.
Damage from critical hits is reduced by 10%.
All elemental resistance is increased by 4.
Maximum HP is increased by 375.
Maximum MP is increased by 375.
Eri's Heroic Tunic
Level: 85
Melee Def: 215
Ranged Def: 255
Magic Def: 228
Dodge: 402
Plus Value: 7
There is a 5% chance that damage from all attacks is reduced by 10%.
Damage from critical hits is reduced by 13%.
All elemental resistance is increased by 5.
Maximum HP is increased by 600.
Maximum MP is increased by 600.
Mage (Wand)
Eri's Rookie Wand
Level: 30
Min Dmg: 165
Max Dmg: 185
Concentration: 80
Plus Value: 7
Fire element is increased by 25.
Morale stat is increased by 3.
Eri's Novice Wand
Level: 45
Min Dmg: 240
Max Dmg: 275
Concentration: 85
Plus Value: 7
Increases damage with a probability of 3% by 6%.
Reduces the enemy's elemental resistances by 2.
Eri's Intermediate Wand
Level: 60
Min Dmg: 315
Max Dmg: 365
Concentration: 90
Plus Value: 7
Increases damage with a probability of 5% by 8%.
Reduces the enemy's elemental resistances by 3.
Eri's Expert Wand
Level: 73
Min Dmg: 367
Max Dmg: 415
Concentration: 95
Plus Value: 7
Increases damage with a probability of 7% by 10%.
Reduces the enemy's elemental resistances by 5.
Eri's Heroic Wand
Level: 85
Min Dmg: 455
Max Dmg: 500
Concentration: 100
Plus Value: 7
Increases damage with a probability of 9% by 15%.
Reduces the enemy's elemental resistances by 10.
Mage (Spell Gun)
Eri's Novice Spell Gun
Level: 45
Min Dmg: 242
Max Dmg: 257
Hit Rate: 230
Crit Chance: 5%
Crit Dmg: 90%
Range: 7
Plus Value: 7
Increases damage with a probability of 3% by 9%.
Eri's Intermediate Spell Gun
Level: 60
Min Dmg: 275
Max Dmg: 305
Hit Rate: 265
Crit Chance: 7%
Crit Dmg: 110%
Range: 7
Plus Value: 7
Increases damage with a probability of 4% by 11%.
All element energies are increased by 20.
Eri's Expert Spell Gun
Level: 73
Min Dmg: 370
Max Dmg: 400
Hit Rate: 330
Crit Chance: 9%
Crit Dmg: 130%
Range: 7
Plus Value: 7
Increases damage with a probability of 5% by 13%.
All element energies are increased by 35.
Reduces the enemy's elemental resistances by 2.
Eri's Heroic Spell Gun
Level: 85
Min Dmg: 445
Max Dmg: 460
Hit Rate: 400
Crit Chance: 11%
Crit Dmg: 165%
Range: 7
Plus Value: 7
Increases damage with a probability of 6% by 15%.
All element energies are increased by 50.
Reduces the enemy's elemental resistances by 4.
Mage (Robe)
Eri's Practice Robe
Level: 15
Melee Def: 41
Ranged Def: 45
Magic Def: 60
Dodge: 100
Plus Value: 7
Maximum MP is increased by 50.
Eri's Rookie Robe
Level: 30
Melee Def: 80
Ranged Def: 75
Magic Def: 100
Dodge: 165
Plus Value: 7
Light resistance is increased by 5.
Maximum MP is increased by 100.
Eri's Novice Robe
Level: 45
Melee Def: 108
Ranged Def: 115
Magic Def: 150
Dodge: 220
Plus Value: 7
All attacks below level (+5) cause 5% less damage.
Shadow resistance is increased by 5.
Maximum MP is increased by 200.
Eri's Intermediate Robe
Level: 60
Melee Def: 138
Ranged Def: 150
Magic Def: 187
Dodge: 265
Plus Value: 7
There is a 2% chance that damage from all attacks is reduced by 7%.
Maximum MP is increased by 300.
All elemental resistance is increased by 3.
Eri's Expert Robe
Level: 73
Melee Def: 150
Ranged Def: 183
Magic Def: 216
Dodge: 300
Plus Value: 7
There is a 3% chance that damage from all attacks is reduced by 9%.
Damage from critical hits is reduced by 10%.
All elemental resistance is increased by 4.
Maximum MP is increased by 500.
Eri's Heroic Robe
Level: 85
Melee Def: 189
Ranged Def: 227
Magic Def: 280
Dodge: 375
Plus Value: 7
There is a 5% chance that damage from all attacks is reduced by 11%.
Damage from critical hits is reduced by 12%.
All elemental resistance is increased by 6.
Maximum MP is increased by 750.
NosMall Changes
New "Fortune Bag" item added to the game.
Some things to note about Fortune Bags:
These items will rotate weekly. Any purchased items remain in-game and will not rotate once purchased.
Fortune Bags containe rare and valueable items.
There is a "pity" system which will award you based on the amount of Fortune Bags you open (100 Fortune Bags = 1 Main Prize). The pity score is only affected by Fortune Bags and is universal between all Fortune Bags. Meaning that if you open 90 boxes 1 week, you will only need 10 boxes to be guaranteed the main prize.
If you win a main prize the pity score will not reset.
Fortune Bags can be traded between players and be listed in the NosBazaar.
You can only purchase Fortune Bags from the NosMall using Zen.
This weeks Fortune Bags are "Fibi Frosty", "Billy Boneshaker Bike Mount" and "Little Princess Venus"!
Bug Fixes
Many of these bugs were bugs that were fixing between our version and the current version. Some of these bugs (and many more) were not present during the current version.
Fixed a bug that caused Quests and Timespaces to roll back.
Fixed a bug where players parcels would disappear.
Fixed a bug in the NosBazaar where an expired item that has not sold all of the items could not be retrieved.
Fixed a bug with how the server managed time.
Fixed a bug with Eri's Trial VI that required the wrong monster to be killed.
Fixed a bug relating to the behaviour of Kertos' Shadow and Valakus' Shadow.
Fixed a bug with Battle Monk's Meditation skill not distributing the buffs in the correct order.
Fixed a bug which caused Brainwashed Crusaders to attack using shadow element attacks while displaying as light element enemies (they now only use light element attacks).
Fixed an issue where equipping Zephyr Wings allows the effects to apply to auto-attack.
Fixed a bug relating to Buff UI and Group UI overlapping issue when resetting UI position.
Fixed an issue that sometimes made it impossible to pick up certain items like Iceflowers.
Heat of the Burning Sword should now disappear after dying.
Fixed a bug that allowed high level players to receive the bonus raid box when completing low level raids.
Glacerus' mane and Draco's claw will no longer drop twice when receiving a bonus raid box from the raid box event.
Fixed a graphical issue that caused a white aura to appear when using Crystal Wings in Act 7 maps.
Reflecting damage to enemies no longer disables players from moving/attacking.
Fire Shotgun skill sound issue fixed.
Doom of Darkness now properly increases the received critical damage by a certain amount.
Fixed an issue that prevented your Partner from sitting down.
The quest icon will no longer overlap with other icons (in the bottom-right corner).
Fixed visual issues on a few minimap displays.
Fixed a visual bug with the Destroyer skill "Bomber".
Fixed a bug that displayed the Lunar wings as a possible title in the title list.
Fixed a bug that caused HP/MP values to display incorrectly under specific circumstances.
Fixed a bug which caused buffs with debuff resistance to not work as intended (including masks, helmets and Crystal wings).
Fixed a bug where monsters weren't attacking properly when spawned on a portal.
Fixed a bug related to the Erenia Raid that teleported the player to another map if “Erenia’s Curse” was still active after the raid had ended.
As a thanks to everyone for remaining patient during this rough time. We have enabled a free Battle Pass (No Premium) that will award you with Darko the Hell Pup and many other items if you successfully the tasks set out.
Note: Battle Pass will be active until July 13th.
We are always curious on your opinion. Please do not hesitate to contact us regarding any concerns or any suggestions to improving the content we have provided you.See you in NosVille!